Run at full speed in the TurboWarp player, otherwise it is basically unplayable: https://turbowarp.org/962367811?fps=60&turbo&limitless Buttons: Z = (A), X = (B), Space = Start, C = Select, Arrows = Dpad Click the cartridge to import a custom ROM. Click on the gear icon to open the settings menu. Click "PLAY" to start! Piracy is discouraged, use legally obtained ROMs. Both Game Boy and Game Boy Color ROMs are supported (.gb and .gbc files). Tools for converting ROMs: https://rokcoder.com/convert/ by @RokCoder The outputted text file can be imported into the emulator (right click the ROM list > import) http://tomeko.net/online_tools/file_to_hex.php Uncheck both settings. The result can be copied and either can be directly pasted in using the "Import HEX" button on the right of the import screen or can be saved to a text file and imported to the list. Press 1 to change the Zoom. Press 2 to change the frameskip setting (0-slow&smooth, 8-fast&jittery). Press 3 to toggle the border. Settings Menu: Output Volume - Controls the loudness of sounds being played. Frameskip (0-10) - How many frames will be skipped between frames. Increasing this number can improve performance. Auto Adjust Emulation Speed - When enabled, ensures that the emulator runs at the same speed no matter what the maximum framerate is. If you disable this, be sure to also disable Turbo Mode and set the framerate to 60 FPS. Reset noise LFSR on trigger - The LFSR is the pseudorandom number generator used for the noise channel (this emulator doesn't actually emulate the LFSR, but plays a sound that was pre-generated from an identical LFSR). With this setting enabled, the emulator will mimic the resetting behavior found on an actual gameboy, where all bits in the LFSR get set to 1 whenever the noise channel is re-triggered (I just stop and replay the sound from the beginning). This affects the quality of the outputted noise. 1 is accurate to the real game boy. 0 may produce technically inaccurate but cleaner sounding noise. Skip BIOS - When enabled, the Nintendo logo at the beginning will be skipped. Show FPS - Shows the framerate of the emulator (skipped frames are counted). Show Wave Table Visualizer - Displays the waveform being used by the wave channel. Channel 1-4 Volume - Allows individual volume control of each audio channel. Wave Channel Quality - Determines the number of sine waves that will added together in the Fast Fourier Transform that plays the wave channel. Lower values yield smoother, muffled, less accurate waveforms. Higher values produce more accurate waveforms that capture the higher frequencies produced by the jagged edges between the steps of the wave table.