ScratchData LogoScratchData
Back to SpinningCube's profile

gbc.sb2 fixed

SPSpinningCube•Created August 21, 2021
gbc.sb2 fixed
33
32
561 views
View on Scratch

Instructions

I've made a newer version of this project which significantly improves the audio, play that one instead: https://scratch.mit.edu/projects/751324131/ Play at full speed in the TurboWarp player: https://turbowarp.org/562335591?fps=60&turbo Piracy is discouraged, use legally obtained ROMs. Both Gameboy and Gameboy Color ROMs are supported Modified instructions from @DCPU-16: Buttons: Z = (A), X = (B), Space = Start, C = Select, Arrows = Dpad Click the cartridge to import a custom ROM. Click "PLAY" to start! Press 1 to change the Zoom. Press 2 to change the frameskip setting (0-slow&smooth, 8-fast&jittery). Press 3 to toggle the border. Tool for converting ROMS: https://rokcoder.com/convert/ by @RokCoder The outputted text file can be imported into the emulator

Description

I've made a newer version of this project which significantly improves the audio and adds various quality-of-life features, play that one instead: https://scratch.mit.edu/projects/751324131/ gbc.sb2 is a Game Boy / Game Boy Color emulator which was originally created by @DCPU-16: https://scratch.mit.edu/projects/53005142/ This version fixes issues present in the original version and ensures that it can run at its proper speed in the TurboWarp player. This project was originally made by @DCPU-16. It was taking too long to remix, so I downloaded and uploaded the sb3 instead. Now, it runs real-time in TurboWarp at 60 FPS. Also, turbo mode is used because it improves the audio quality. It can also run in lower FPS settings. The original project uses Timer reporter block inside of a Run without screen refresh block in order to determine when to end a loop. As of Scratch 3.0, the Timer block only updates on screen refresh, so the emulator gets stuck in an infinite loop without getting any opportunity to refresh the screen. The project also does not cap the speed, so incredibly, it runs much faster than normal. In order to fix the timing, I got rid of the existing frameskip system, and replaced it with a line-based system of my own design. I don't really understand emulators that much, so working with the code was quite the learning experience Perhaps in the future the sound channels can be finished, and the save data can be exported #Games #Emulator #Emulation #Gameboy #Game #Boy

Project Details

Project ID562335591
CreatedAugust 21, 2021
Last ModifiedDecember 1, 2024
SharedAugust 27, 2021
Visibilityvisible
CommentsAllowed