(CLICK GREEN FLAX 2X BEFORE PLAYING) Controls (scroll down): WASD // Arrow Keys = Movement Controls MouseButton1 // Space = Dough Fists [F] = Burning Mochi [R] = Chestnut Mochi (follows mouse) [G] = Buzzcut Mochi (cutscene) [E] = Future Sight (autododge) Objective: Defend yourself from as many Robots as possible, and stop them without dying!
--(BUZZCUT MAY LAG)-- Credit to @Xpexdex for the coding to the alternative movement system! Much thanks to him and his brilliant code. The rest of the project was made by me of course. (art & code that excludes movement) New Changes: -Decreased startup time of Burning Mochi -Increased cooldown of Burning Mochi -Fixed glitch where footstep sound effects would not play when moving left or right -Added dripping sound effect to Burning Mochi Old Changes: -Added footstep sound effects -Fixed a glitch where you could use moves while also using buzzcut -Added an eye trail when using Future Sight -New Sound Effects for Future Sight -Fixed Chestnut Mochi visual glitch -Variables will now hide during cutscene -Added new Chestnut Mochi move -Release ------------------------------------------------------------------------- (any advertising will be deleted OwO)