(CLICK GREEN FLAX 2X BEFORE PLAYING) Controls (scroll down): WASD // Arrow Keys = Movement Controls MouseButton1 // Space = Dough Fists [F] = Burning Mochi [R] = Chestnut Mochi (follows mouse) [G] = Buzzcut Mochi (cutscene) [E] = Future Sight (autododge) Objective: Defend yourself from as many Robots as possible, and stop them without dying!
--(BUZZCUT MAY LAG)-- This is my most animation heavy project yet, containing almost 200 different costumes. I tried something different with the moves compared to other games and it transfers to a cutscene, what do you guys think? New Changes: -Decreased startup time of Burning Mochi -Increased cooldown of Burning Mochi -Added dripping sound effect to Burning Mochi Old Changes: -Added footstep sound effects -Fixed a glitch where you could use moves while also using buzzcut -Added an eye trail when using Future Sight -New Sound Effects for Future Sight -Fixed Chestnut Mochi visual glitch -Variables will now hide during cutscene -Added new Chestnut Mochi move -Release ------------------------------------------------------------------------- (any advertising will be deleted OwO)