ScratchData LogoScratchData
Back to scoobydooproduction's profile

[discontinued until further notice] Skyscrapersim Building Creator Reloaded remix

SCscoobydooproduction•Created November 5, 2023
[discontinued until further notice] Skyscrapersim Building Creator Reloaded remix
0
0
17 views
View on Scratch

Instructions

For some reason the creator does not work with BENO edition so you will need either Alpha 10 or Alpha 11 (1.11) in order for the buildings to load. Luckily this will mean I can add in support for revolving doors. ATTENTION! You will need the "otis67" and "Mitsubishi ADA" (not "Mitsubishi_ADA") folders downloaded to your skyscrapersim. You can download these files through the gooper1 data pack. VIDEO TUTORIAL: https://youtu.be/mPpMixWsgSs TEXT TUTORIAL: 1. Click "LOAD" 2. To draw a blueprint, change the building mode from SELECT to BUILD 3. Drag your mouse from one point in the grid to another to draw a room. You can also change the building mode to ATRIUM, WALL, or WALL REMOVAL (because there is no Jumper mechanism used on BENO’s creator and it is used to connect buildings or make entrances/exits) Atriums are used to make cuts of a floor that would allow a user to see the floor below it in skyscrapersim. 4. To change floors, press the - and + buttons next to the floor counter - The range is currently -20 to 179 (it used to be 0-99) 5. Use the Elevator / Lift editor to add in elevators/lifts so other floors can be accessed easily. Whenever typing in a number value for the elevator section please type in just the number and not anything else (for example, type “4” instead of “Floor 4” or “Fixture 4” etc). If there are buttons, please click on the one you want. There are a total of 7 different elevator fixtures. 6. Click "Finish building" and wait for the building script to show up. 7. Click "See Inside" and then you right click on the "Building" list and click Export. Because this is Scratch 3.0 you will not be able to save as a certain file and instead will automatically download as "Building.txt" (this is sad because Scratch 2.0 allows you to just save the file to a custom location and rename it right away). Rename the file to %buildingname%.bld and copy and paste it into the Buildings folder in Skyscrapersim. 8. RUN SKYSCRAPERSIM and load your building. I have tested it in Skyscrapersim 2.0 alpha 10 but it also works in 1.11 alpha. HOPE THIS SUITS YOU WELL. Best regards, NothingCanStopMe357

Project Details

Project ID919335804
CreatedNovember 5, 2023
Last ModifiedNovember 5, 2023
SharedNovember 5, 2023
Visibilityvisible
CommentsAllowed

Remix Information

Parent ProjectView Parent
Root ProjectView Root