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[discontinued until further notice] Skyscrapersim Building Creator Reloaded

NONothingCanStopMe357•Created April 22, 2022
[discontinued until further notice] Skyscrapersim Building Creator Reloaded
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Instructions

For some reason the creator does not work with BENO edition so you will need either Alpha 10 or Alpha 11 (1.11) in order for the buildings to load. Luckily this will mean I can add in support for revolving doors. ATTENTION! You will need the "otis67" and "Mitsubishi ADA" (not "Mitsubishi_ADA") folders downloaded to your skyscrapersim. You can download these files through the gooper1 data pack. VIDEO TUTORIAL: https://youtu.be/mPpMixWsgSs TEXT TUTORIAL: 1. Click "LOAD" 2. To draw a blueprint, change the building mode from SELECT to BUILD 3. Drag your mouse from one point in the grid to another to draw a room. You can also change the building mode to ATRIUM, WALL, or WALL REMOVAL (because there is no Jumper mechanism used on BENO’s creator and it is used to connect buildings or make entrances/exits) Atriums are used to make cuts of a floor that would allow a user to see the floor below it in skyscrapersim. 4. To change floors, press the - and + buttons next to the floor counter - The range is currently -20 to 179 (it used to be 0-99) 5. Use the Elevator / Lift editor to add in elevators/lifts so other floors can be accessed easily. Whenever typing in a number value for the elevator section please type in just the number and not anything else (for example, type “4” instead of “Floor 4” or “Fixture 4” etc). If there are buttons, please click on the one you want. There are a total of 7 different elevator fixtures. 6. Click "Finish building" and wait for the building script to show up. 7. Click "See Inside" and then you right click on the "Building" list and click Export. Because this is Scratch 3.0 you will not be able to save as a certain file and instead will automatically download as "Building.txt" (this is sad because Scratch 2.0 allows you to just save the file to a custom location and rename it right away). Rename the file to %buildingname%.bld and copy and paste it into the Buildings folder in Skyscrapersim. 8. RUN SKYSCRAPERSIM and load your building. I have tested it in Skyscrapersim 2.0 alpha 10 but it also works in 1.11 alpha. HOPE THIS SUITS YOU WELL. Best regards, NothingCanStopMe357

Description

If there are lags, use TurboWarp for best performance https://turbowarp.org/679413572. KEEP IN MIND THIS PROJECT IS ABANDONED/set off aside, and there CAN BE BUGS. FEEL FREE TO REMIX :) NOTE: IF YOU ENCOUNTER A PROBLEM OR A BUG, USE THE FORUM! https://scratch.mit.edu/discuss/topic/604596/ My remix tree: https://scratch.mit.edu/projects/679413572/remixtree/ I have released the patch for building creator. If there are any bugs, I will address them. I have already addressed the roof issue and glass shaft. I also got more wall textures and added in paint tool and delete tool instead of the UNDO command. This is a redesign of the Skyscrapersim Building Creator. This version is much more stable and it has better functionality compared to the first version. You should have no problems when using this creator. I FIXED THE LOADING TIMES FINALLY. IMPORTANT THINGS TO NOTE: - Editor only works for buildings created using this project - I'm currently trying to patch any bugs that I find. Do not expect this to be already finished - this creator will NOT work with BENO edition. - YOU MAY NEED TO DOWNLOAD SOME FIXTURE SETS (otis67 folder, Mitsubishi ADA, etc). A good place to start would be the gooper1 data pack. CREDIT - Schindler MT textures made by epco_rules - otis67 textures made by otis67 - Mitsubishi ADA textures made by KW Lifts and Vector CHANGELOG: 9/20 [v6.5] - FIXED INDICATOR 9/10 [v6.4] - Another attempt to fix stairs. This time I fixed the height issue and a bug found in the creator showing the wrong direction. 8/26 [v6.3] - Fixed issue with stairs and building creator. 7/21 [v6.2] - traction elevators are available for a lower amount of floors than before. 7/18 [v6.1] - updated the floor initialization code so it won't throw an error message saying "no adjacent floor" 7/16 [v6] - A BIG UPDATE! Added escalators, updated visual appearance so it's easier to work with, import below button if you just want to copy the floor below it, and added optimizations so skyscrapersim would not take forever to load if a building only has few floors. 7/1 [v5.3] - optimized creator to cut down redundancy within code and allow for future updates. Potential to allow for door support (although not added in yet). 6/27 [v5.2] - I finally tracked down the issue that is actually the problem when it comes to placing the doors. The reason is because the doors in skyscrapersim are indexed by number and not direction and I had to implement a char finder script to allow that to happen. In other words, I fixed the problem where doors won't show up. 6/20 [v5.1] - Fixed an issue where call buttons won't show up on the right side 6/19 [v5.0] - added support for multiple doors, added stairs, custom spawn location. There are multiple elevator types. Hydraulics go 3 ft/sec, Tractions go 8 ft/sec, and high rises go 33 ft/sec 6/10 [v4.6] - Fixed Mitsubishi ADA call button/floor button issue. I also fixed the button panel texture as it was off. 6/8 [v4.5] - Attempted to fix the issue brought up by Lisa Yani (LY2017) on the skyscrapersim forum where the basement ceiling is close to the interfloor on the ground floor, causing brick textures to be shown. I don't know whether the issue fully resolved. 6/7 [v4.4] - Added Mitsubishi ADA fixture set. The file uses "Mitsubishi ADA" folder in KW integration project and includes the chime. If you have 1.11 you can copy the “Mitsubishi_ADA” folder and rename it to “Mitsubishi ADA” but you will need to look for the mitsubishi chime sound. 6/3 [v4.3] - This is an emergency update so that users that do not have a scratch account at the moment will still be able to save and load their buildings just fine. 5/29 [v4.2] - DOVER elevator, single slide doors (use 8x6 instead of 8x8) 5/27 [v4.1] - Floor limit has changed from 0 to 99 floors to -20 to 179 floors. 5/22 (1 month since first release!) - Atriums are fixed, added glass elevator support 5/16 - Interactive buttons for Elevator section, avoids the need of having to type, better for less experienced users. Editor 100% works on scratch now! NO GLITCHES, NO BUGS! (unless you find one) 5/14 - More bug fixes, elevators/lifts have custom motors/sounds 5/13 - Bug fix (potentially would allow editor to work on normal scratch instead of just TurboWarp), better grid snapping [2 by 2 instead of 1 by 1] (if overlapping buildings) 5/8 - BUG FIXES + support for multiple elevators in one shaft, attempted to fix Atrium 5/7 - added "Otis Touch" as a fixture set 4/22 - FIRST LAUNCH - NothingCanStopMe357

Project Details

Project ID679413572
CreatedApril 22, 2022
Last ModifiedJuly 12, 2023
SharedMay 30, 2022
Visibilityvisible
CommentsAllowed