WARNING: This project contains LOTS of bright, flashing lights. Player discretion is advised. Instructions: - Up and down keys to select difficulty - Arrow keys or WASD to move and jump - Hold space or hold down mouse to shoot - Use mouse to aim - Press down or S to dodge attacks for some time - Note: this doesn't work for cyan attacks, though... - This isn't Mario, you can't stomp on enemies - Press Z to advance dialogue and enter doors - Press X to skip cutscenes - Press space to skip the initial cutscene - Use pies to heal (you have 10 HP, a pie heals 5 HP) I should probably mention that this 'mod' is intended for those who have already beaten MJM3's original Boss Rush. Bosses rely on learning visual and audio telegraphs, attack pattern memorisation, spacing awareness and learning dodge opportunities.
(Please notify me in the comments for any bugs!) Note: My added code is barely held together with duct tape. Bugs may happen, despite my best efforts. After numerous updates, scrapped ideas and bugfixes, I have remixed, and in some cases, completely changed all 12 bosses of MJM3's Boss Rush! (I do have a plan for Level 7, inspired by a certain Soul Melter Extra, HOWEVER i am reaching the limits of scratch's project size limit so that may not be possible... some remnants of that plan are still hidden in the code, though) I kinda rushed Boss 11 since I didn't have much ideas, might tweak it later or even completely overhaul it since I'm not the most pleased with the result (also i deleted some replaced tracks because i exceeded the project size limit lol) - UPDATE LOG - v1.0 (9/12/2023) - Release v1.01 (10/12/2023) - Fixed visual mistake with the right hand of boss 12 upon defeat - Nerfed one of boss 12's attacks to not create Reality Fragments depending on what the other hand is doing - Deleted some unused code to free up storage for future patches v1.02 (10/12/2023) - Extended audio telegraph for one of boss 12's attacks - Visual tweak of boss 12's position on death - Extended boss 12's death animation by a second - General cleanup of code and deletion of some unused data - Increased time between certain attacks in Boss 11's attack pattern v1.03 (11/12/2023) - Restored a seemingly useless sprite because apparently it was necessary for the pre-boss cutscenes to happen??? - MUSIC CREDITS IN "MISC//BOSS SPRITES" -