Instructions: - Up and down keys to select difficulty - Arrow keys or WASD to move and jump - Hold space or hold down mouse to shoot - Use mouse to aim - Press down or S to dodge attacks for some time - Note: this doesn't work for cyan attacks, though... - This isn't Mario, you can't stomp on enemies - Press Z to advance dialogue and enter doors - Press X to skip cutscenes - Press space to skip the initial cutscene - Use pies to heal (you have 10 HP, a pie heals 5 HP)
new boss 9 and boss 10, yay buffed boss 8 slightly, since he's somewhat easier than boss 6 and 7 - now you'll really have to utilize dodging - Update Log - v1.51 - 23/09/2023 - Changed some of Boss 6's flame pillars to be cyan - Tweaked the code of Boss 10's attacks slightly (Details in bottom of Notes and Credits) - Fixed placement of wait block in Phase 1 of Boss 6's Uppercut attack - Moved placement of a music block in Boss 6's intro v1.5 - 23/09/2023 - Added Boss 9 - Added Boss 10 - Removed extra unnecessary clone in both of Boss 6's flame pillar attacks - QoL feature: Certain bosses have less lengthy introductions or less dialogue when fought in higher difficulties - Tweaks to Boss 9 for balancing purposes - Tweaks to Boss 8 to make it more difficult (Details: Decreased time between attacks in Phase 2, mini-shockwaves are more spaced out) - Change to the Soul Sanctum music so that Part 2 plays and loops indefinitely after Part 1 in Level 4's Waiting Room and Boss 8's cutscene - More changed boss music and menu music - Music Credits - Waiting Rooms: Dark Nebula Battle - Kirby SqSq Masked Dedede - Kirby SSU (SilvaGunner rip) Heavy Lobster - Kirby SSU Soul Sanctum (Part 1) - Hollow Knight Soul 0 System - Kirby PR (SilvaGunner rip) Infinite Staircase - Super Mario 64 (warped) Drawcia Sorceress - Kirby: Canvas Curse remix (remixer unknown) World of Drawcia - Kirby: Canvas Curse Boss 1: Naniwa no Koibito - The Battle Cats Boss 2: Meta Knight Battle - KSS Boss 3: Hunted by the Beast - KatFL Boss 4: Fracktail - Super Paper Mario Boss 5: Strongest Warrior in the Galaxy - KSSU Boss 6: Killing Two Birds - A Hat in Time Boss 7: Robots (Original Mix) by ColBreakz Boss 8: Soul Sanctum - Hollow Knight Boss 9: Bowser Jr Battle - Super Mario Galaxy (Boss 9, Phase 2 is just a sped up and properly looped version of the waiting room track before Bowsquare Jr in Level 5 of the original MJM3 Boss Rush, though unfortunately I have no idea what the track is called - Changes to Boss 10 from v1.5 to v1.51 - - Scythe Swipe is more likely to do a single or a double swipe rather than a triple swipe, so that the boss is less likely to corner the player - Flame pillars that appear after the boss performs its Aerial Slam are more spaced apart, and also now have indication in their telegraph that they are cyan attacks - Fixed code in the aerial slam by adding an absolute operator block where there wasn't one