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SMB2 Variety Mod

DODominicIsNOTsus•Created July 18, 2023
SMB2 Variety Mod
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Instructions

waThe remix of Super Mario Bros.! --------CONTROLS-------- COMPUTER~~~ Use arrow keys or WASD to move and jump. Press down arrow or S to enter pipes. Press C to use doors. Press space to use a power-up (ex. shoot fire-ball). Press O to turn music on/off (if you want) Press L to change character Press K to change costume (beta) Press T to execute commands (some only available after final level is cleared) Press the Q key if you want to... I'm not telling what will happen!(Look in the comments if you want to know.) Most enemies function as their respective games. MOBILE~~~ [Notice: due to bug 23, Mobile Mode buttons can only be used one at a time (so pressing A while running, for example, won't work).] Click on the "MM" button to enable Mobile Mode Use the D-pad to move around. Press A to jump. Press B to use a power-up (ex. shoot fire-ball). Press Down to enter pipes. Press Up to use doors. (Q mode and new characters are not yet usable in Mobile Mode) GENERAL~~~ Collect the coins. Different colors mean different values. Hit ? blocks and invisible ? blocks to earn coins and items. Hit --> blocks to make things happen. Jump on enemies to eliminate them. Avoid plants, fire, lava, and "bowser". Shulker bullets make you FLY (but you also lose your power-up) Hit the top of the flag to move to the next level. Want to remix this game? Use the custom block 'createInstance'. Input x and y (and for enemies the number of blocks they move). X and y and number of blocks are based on a grid of 32 pixels. So x=5 means it is in fact 32x5=160. y starts at the bottom so y=0 means the floor of the game. Give it a try! Command syntax (t to open center): ---op not required /log /log bugtracker ---op required (clear 3-4) /instance [block] (x) (y) (data as needed...) /tp (x) (y) /effect [effect] (time) /level (level) /lives (lives) /particle [name] (x) (y) [type] /particleLiteral [name] (xLiteral) (yLiteral) [type] ---upcoming /levelstate [level] [state] (1) (2) (3) (4) (5) /worldstate [world] [state] /skinstate (character) (skin) (state) /world (world) (level) /item (powerup)

Description

This adds Voice clips, New enemies, Blocks and items. Blocks: Cloud Chiseled Brick Yellow Brick Disappearing Wario Mario Spring Giant Waluigi Head Yellow Spring coins: Cyan bonus coins (act like all other coins except 50 coins) Star Coins (give 25 coins) Super Mario Maker 2 styled 10 coin and 50 coin Powerups: Big Mushroom (you can't break every tile you touch, it's just an aesthetic) Dark Mushroom (it just gives darkness and 8 lives) 100 coin is now a 1-up Enemies (too many to list): Goomba Jump Immune (can't be stomped or shot) Poison Mushroom (stomp twice, don't shoot) Dry Bones (acts like a buzzy beetle) Violet Koopa (same as dry bones) Blue Koopa (same as violet koopa) Mario Abomination (same as poison mushroom) Spike Tops (same like spinies but has animations and never looks at the right) Boo (kill it when shy) Bullet Bills and Bill Blasters From @PaulKoning 's Version 10 of Super Mario Bros. (just avoid it.) credit to all especially Nintendo (please don't sue me)

Project Details

Project ID875487611
CreatedJuly 18, 2023
Last ModifiedAugust 1, 2023
SharedJuly 18, 2023
Visibilityvisible
CommentsAllowed

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