For some reason the creator does not work with BENO edition so you will need either Alpha 10 or Alpha 11 (1.11) in order for the buildings to load. Luckily this will mean I can add in support for revolving doors. ATTENTION! You will need the "otis67" and "Mitsubishi ADA" (not "Mitsubishi_ADA") folders downloaded to your skyscrapersim. You can download these files through the gooper1 data pack. VIDEO TUTORIAL: https://youtu.be/mPpMixWsgSs TEXT TUTORIAL: 1. Click "LOAD" 2. To draw a blueprint, change the building mode from SELECT to BUILD 3. Drag your mouse from one point in the grid to another to draw a room. You can also change the building mode to ATRIUM, WALL, or WALL REMOVAL (because there is no Jumper mechanism used on BENO’s creator and it is used to connect buildings or make entrances/exits) Atriums are used to make cuts of a floor that would allow a user to see the floor below it in skyscrapersim. 4. To change floors, press the - and + buttons next to the floor counter - The range is currently -20 to 179 (it used to be 0-99) 5. Use the Elevator / Lift editor to add in elevators/lifts so other floors can be accessed easily. Whenever typing in a number value for the elevator section please type in just the number and not anything else (for example, type “4” instead of “Floor 4” or “Fixture 4” etc). If there are buttons, please click on the one you want. There are a total of 7 different elevator fixtures. 6. Click "Finish building" and wait for the building script to show up. 7. Click "See Inside" and then you right click on the "Building" list and click Export. Because this is Scratch 3.0 you will not be able to save as a certain file and instead will automatically download as "Building.txt" (this is sad because Scratch 2.0 allows you to just save the file to a custom location and rename it right away). Rename the file to %buildingname%.bld and copy and paste it into the Buildings folder in Skyscrapersim. 8. RUN SKYSCRAPERSIM and load your building. I have tested it in Skyscrapersim 2.0 alpha 10 but it also works in 1.11 alpha. HOPE THIS SUITS YOU WELL. Best regards, NothingCanStopMe357 IMPORTANT NOTICE: DON’T REMOVE IF SBCRSV’S (or SBCR’S) VISITORS NEEDED BECAUSE THIS INTRODUCTIONS MAY HELP THE VISITORS. Update log: Version 7.1: added intro. Version 7.15: Load button can animate when intro ends. Credit to all Good news for New Beno Skyscrapersim Building Creator: The Building Simulator Website is now open but it said “coming soon”. Link: https://beno.uk/games/buildingsim/
*WARNING WHEN CREATE BUILDING* Sometimes when you created the building, the elevator call button is disappeared. Or the floor that the elevator serve, the elevator door entrance is the wall instead of elevator door (unlucky floor number may cause same problem. Like “13” floor number) Add elevator have More options. Including speed, acceleration and decelerations. Due to indicate floor broken in last version (V6.4 in official SBCR) So the last version of V6.4 SBCRSV is discontinued. Credits to @NothingCanStopMe357 Also I tested 500 floors that created in this project and working and indicate floor is working too. And You have a lot of elevators to choose! Version 7.0: added set floor and created go up or down floor button. Also having repeatedly import thing so that Skyscrapersim Building Creator’s visitor don’t wasted at lot of time to do lots of import from 1 to 100 or more. ***Not support downward*** See Inside if you don’t know how to make buildings or import buildings to correct something mistaken. SBCRS’s Owner, AFKSimulator1 You don’t know what “SBCRSV” means? Well… that means “Skyscrapersim Building Creator Reloaded Supreme Version” “Supreme” means is highest in rank or authority. So that SBCR with “Supreme” is breaking limit as modded into useful and crazier Building Creator. Important Facts: Skyscrapersim is Skyscraper Simulator which play as simulation that have a lot of building contains lots of elevators. Sometimes that building is crazy. Sometimes that building looks like skyscraper or very tall tower. Sometimes that building inside a elevator is so fast. And so much more. Also you can get a bunch of buildings and datas from “gooper1 data pack” as Instructions said. It is very useful because if you don’t have these, then that created building may be mis-textured. The wall will be used default texture instead of a bunch of textures. Lots of buildings recorded by someone (YouTuber) who tried to film as showing that building.