This remix contains an even simpler method to record sound volume data to synchronize animations, using the Loudness reporter block. You need speakers and a microphone, and the script in the "Record Loudness" sprite. My headset microphone canceled out the audio playing on my computer, so I used my phone to play the sound into the computer microphone. In the "Record Loudness" sprite: 1. Import your sound and modify the script. 1. Hold your mic to your speaker 2. Click the script. 3. Stop the script when the sound finishes. 4. Trim the Loudness list manually, by removing very low loudness (1s and 2's) at the start and end. The list should be about [length of sound in seconds]x30 fps, so in this example 6.64x30=199 items. Better too long at the end, than too short. 4. Use the Loudness list to animate your project. See "Use Volume Data" sprite inside for an example. Personally, I feel the method in the original project is better. Sound used in this example is from @colinmacc's project There Is No Game: https://scratch.mit.edu/projects/508340998/ Image is Arnold Schwarzenegger from the movie Terminator, modified by me (@kriblo). All code by me (@kriblo).