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Simple method to record sound volume data in Scratch

KRkriblo_test•Created November 11, 2022
Simple method to record sound volume data in Scratch
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Instructions

See inside for a simple method to record and use sound volume data to synchronize animations, all in Scratch. 1. Select a sound. I put together a sound using several clips (see credits below). 2. Show the sound in the sound editor and grab a screen shot, which you then import. Use the bucket tool to make the white background transparent. See "Sound Sprite" sprite inside for an example. 3. Use a script and a one pixel sensor to record the shape of the sound wave, using the "touching (sprite)" block. Save y values in a list. See "Sensor" sprite inside for an example. 4. Use the list of recorded volumes, to animate your project. See "Use Volume Data" sprite inside for an example. Sound used in this example is from @colinmacc's project There Is No Game: https://scratch.mit.edu/projects/508340998/ Image is Arnold Schwarzenegger from the movie Terminator, modified by me (@kriblo). All code by me (@kriblo).

Project Details

Project ID760030252
CreatedNovember 11, 2022
Last ModifiedNovember 11, 2022
SharedNovember 11, 2022
Visibilityvisible
CommentsAllowed