Oh No! The base is attacked by forest creatures of this place! We need to protect the batteries to activate the teleporters and escape! Rules: Don't Be OP (obviously) Say Remixing When Remixing Don't Make Your Character Huge Don't add anything game breaking You can add enemies or music, but they need to fit the theme (exemple, no future robots enemies) [:Encyclopedia:] [:Enemies:] Clawser : Named like that after their claws, they are slightly slow and pretty durable. medium damage. Hound : Dog-wolf like creature. Run fast and deal good damage with it's hammer. Easy to beat. Rapace : Reptile like creatures with wings. Can fly above your barrier to attack directly the batteries. Spitter : Slow creature that attack with long range fireball. Aerial : Wind creature flying high and who used ranged thunder attacks. Low health. Atrox : An intelligent creature that can build crude tools, armor, and even settlements. It derives its name from the latin word for "Savage". Hungerling: Oppurtunistic omnivores and ambush predators that shred any organic matter in sight. Though it is blind, it is covered in small, hair-like pycnofibers that detect energy to catch prey. It uses those to "see". Attacks 3 times then waits a while. They are easily electrocuted and will die upon touching the battery. [:Bosses:] Darkstorm : A malignant air elemental who hungers for destruction. He can control the we weather to his desire. The boss of wave 1. Atrox Pride : An Atrox Pride is the chief of an Atrox tribe. Their job is to protect, feed, and guide the rest of their tribe. But they aren't so hospitable to outsiders... The boss of wave 2. Forest Wretch: The wretched being that stalks between the towering trees of the forest. It is unable to physically consume food, so it must feed off of the despair of others as it crushes their precious base... The boss of wave 3. The Voracious King: A horribly mutated hungerling, resistant to electricity. Extremely tanky. Attracted to the base due to the batteries. The boss of Wave 4. [:Defenders:] Marksman : Returning once again, the marksman will use accurate and powerful sniper attacks, throw a grenade to hit many foes or use his pistol both for ground and air. M.E.C. (or C.M.U. I'm not sure of the best acronyme) : Fast robot specialized in dealing with group of enemies, using his electric rifle, rockets and aerial electric dash. Pistol soldier: A very basic soldier who stands in the base and fires at the enemies. Can sometimes deal with enemies attacking the batteries, but not always. Drone: Flies above the battlefield shooting bullets at enemies. After some time will drop a bomb. Heavy turret: Goes up and down and fires bullets. Ambusher: A lizard like creature with leaf like scales covering its body. Normally these creatures are pretty aggressive, but this one has been domesticated by us so it will help us. It walks around the stage, sitting down and camouflaging itself as a bush. When an enemy comes over, it suddenly bites dealing 10 damage. (3 damage to bosses) [:Objects:] Batteries : You need to protect those to win, otherwise it's game over! Barrier : A protective barrier that can withstand many hits and stop enemies.
What did I add? Just one defender. I'll try to make some enemies eventually.