Oh No! The base is attacked by forest creatures of this place! We need to protect the batteries to activate the teleporters and escape! Rules: Don't Be OP (obviously) Say Remixing When Remixing Don't Make Your Character Huge Don't add anything game breaking You can add enemies or music, but they need to fit the theme (exemple, no future robots enemies) [:Encyclopedia:] [:Enemies:] Clawser : Named like that after their claws, they are slightly slow and pretty durable. medium damage. Hound : Dog-wolf like creature. Run fast and deal good damage with it's hammer. Easy to beat. Rapace : Reptile like creatures with wings. Can fly above your barrier to attack directly the batteries. Spitter : Slow creature that attack with long range fireball. Aerial : Wind creature flying high and who used ranged thunder attacks. Low health. [:Defenders:] Marksman : Returning once again, the marksman will use accurate and powerful sniper attacks, throw a grenade to hit many foes or use his pistol both for ground and air. M.E.C. (or C.M.U. I'm not sure of the best acronyme) : Fast robot specialized in dealing with group of enemies, using his electric rifle, rockets and aerial electric dash. [:Objects:] Batteries : You need to protect those to win, otherwise it's game over! Barrier : A protective barrier that can withstand many hits and stop enemies.
Finally after so much time, I made a second AY defender project! oomph sound effect come from AY surviving the backroom (@king_of_fish) Most music are taken from other AY's except for 3. Track list (according to their names) : -Battleblock theater music vault v2 -Run 2 BGM -Super Meat Boy Music - Betus Blues (Hospital Theme) -Boss Fighter (source unknown) -Armored core nexus ost - like a buffalo -Dark skies - metal gear rising -The hot wind is blowing - metal gear rising