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Chapter 1 [AYrpg] Fighting The Grunt! (4)

TOTornadoes_Of_Death•Created November 11, 2020
Chapter 1 [AYrpg] Fighting The Grunt! (4)
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Say remix if you remix. You can still create other remix if you want. Also, if you add a character, try to make him come from somewhere, and if he was here since the beginning, make him talk just to make the beginning more "alive". Lore : A random guard and some OC's were, well, guarding, in front of a city gate. One day, one mage named Josh appear to tell them that the guard was kinda S T U P I D because he let enter, like, a dozen of pillager enter, because he tought they were merchant (even tough they don't look like). But the biggest one arrive, so they have to beat him. This pillager, is : The grunt! Max stats (you can go further, but try to have a reason, or your character will be OP) : Max health : 650 Max normal damage : 250 (remember that 250 still pretty powerful for a normal attack, so try to balance) Max rage damage : around 500-800 Max healing : 80 Character : The guard : Pretty balanced warrior with a regular health, good defense and blalanced damage. His regular slash can do around 80 damage, but he can do critical hit sometimes, same for the attack "critical edge", except the base damage are 20, but in case of crit, it goes up to 240 dmg. Can throw one or two torch. He also have an chance to parry the grunt melee attack, and have a weak ripost (he still take dage, just less). His last attack is a ripost stance, who increase his chance of ripost. For his rage attack, he kinda improvise by slashing a lot and throwing torch, the total doing around 540 damage, and increasing the grunt rage by 24. Josh (leader) : A light mage. with healing and spells, instead of having a rage meter, he have a mana meter who increase every turn by five, also increase in case of the "light blast attack. More magic equal more powerful attack. Light blast : weak, but icrease mana instead of decreasing. Lunar slash : 8 mana required, but do constent 120 damage. Vampire spell : Use 15 manz to do weak damage, but heal the party members. Balance frontier : A spell that require 40 mana. deal random damage between the max damage and 10. If the damage are under 50, it create another attack without needing more mana. Thunder storm : 60 mana, and is the strongest attack that is not a rage attack. Conjure 5 lightning and deal a total of 250 damage. (50 damage each bolt) Heal : Cost 10 mana, Heal people, i guess. (heal multiple party members) Rage attack : Hexa slash. A lot of magic blade rush into the boss, each one doing between 4 and 12 damage. (considering the fact that there is a lot of slash) Bake: Has 3 forms which focus on different things with 2 attacks each. His pickaxe form focuses on physical damage, his healing form focuses on regeneration and his gun form focuses on ranged damage. Bake doesn't have that much health. Jake: Came along for no reason. Jake has 3 attacks, each focusing on damage. Leader effect : The particularity here is that each game will have a leader, who have different passive effect. Here, Josh is the leader, and a member is healed every beginning of turn (by the amount of 8). I toke ages to write all of that :(

Project Details

Project ID448103478
CreatedNovember 11, 2020
Last ModifiedNovember 12, 2020
SharedNovember 11, 2020
Visibilityvisible
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