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Chapter 1 [AYrpg] Fighting The Grunt! (3)

MRMr-Ant9•Created November 5, 2020
Chapter 1 [AYrpg] Fighting The Grunt! (3)
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Instructions

Say remix if you remix. You can still create other remix if you want. Also, if you add a character, try to make him come from somewhere, and if he was here since the beginning, make him talk just to make the beginning more "alive". Lore : A random guard and some OC's were, well, guarding, in front of a city gate. One day, one mage named Josh appear to tell them that the guard was kinda S T U P I D because he let enter, like, a dozen of pillager enter, because he tought they were merchant (even tough they don't look like). But the biggest one arrive, so they have to beat him. This pillager, is : The grunt! Max stats (you can go further, but try to have a reason, or your character will be OP) : Max health : 650 Max normal damage : 250 (remember that 250 still pretty powerful for a normal attack, so try to balance) Max rage damage : around 500-800 Max healing : 80 Character : The guard : Pretty balanced warrior with a regular health, good defense and blalanced damage. His regular slash can do around 80 damage, but he can do critical hit sometimes, same for the attack "critical edge", except the base damage are 20, but in case of crit, it goes up to 240 dmg. Can throw one or two torch. He also have an chance to parry the grunt melee attack, and have a weak ripost (he still take dage, just less). His last attack is a ripost stance, who increase his chance of ripost. For his rage attack, he kinda improvise by slashing a lot and throwing torch, the total doing around 540 damage, and increasing the grunt rage by 24. Josh (leader) : A light mage. with healing and spells, instead of having a rage meter, he have a mana meter who increase every turn by five, also increase in case of the "light blast attack. More magic equal more powerful attack. Light blast : weak, but icrease mana instead of decreasing. Lunar slash : 8 mana required, but do constent 120 damage. Vampire spell : Use 15 manz to do weak damage, but heal the party members. Balance frontier : A spell that require 40 mana. deal random damage between the max damage and 10. If the damage are under 50, it create another attack without needing more mana. Thunder storm : 60 mana, and is the strongest attack that is not a rage attack. Conjure 5 lightning and deal a total of 250 damage. (50 damage each bolt) Heal : Cost 10 mana, Heal people, i guess. (heal multiple party members) Rage attack : Hexa slash. A lot of magic blade rush into the boss, each one doing between 4 and 12 damage. (considering the fact that there is a lot of slash) Bake: Has 3 forms which focus on different things with 2 attacks each. His pickaxe form focuses on physical damage, his healing form focuses on regeneration and his gun form focuses on ranged damage. Bake doesn't have that much health. Jake: Came along for no reason. Jake has 3 attacks, each focusing on damage. Leader effect : The particularity here is that each game will have a leader, who have different passive effect. Here, Josh is the leader, and a member is healed every beginning of turn (by the amount of 8). I toke ages to write all of that :(

Description

uwu... ... ___________________________________________ What's New? Added Jake. Added some more music. ___________________________________________ What's Changed? Position of Mr. Stick's icons changed in order to avoid blocking the attack broadcasts. Grunt's alert's no longer go above the healthbars. Skipping the intro clears Mr Stick's text. Small rocks disappear when touching the ground. Mr Stick's sword throwing animation looks better. The boss has a better hurt animation. Rocks punched by The Grunt instantly disappear. Fixed Bob being in front of Weird after countering. Several small issues with the Skip Song button fixed. Characters creating an army of clones during the ending fixed. Ending cutscene now has it's own music. Some songs have been removed to increase speed. Some spelling and grammatical errors fixed. Distance of falling healing bottles increased. Healing rain now effects Mr. Stick as well. Healthbars for dead characters no longer fade back in. Most characters hit with healing potions now play their healing animations. (Except for Mr. Stick. He didn't have an animation for healing.) Animation improvements to "Enrage Everyone". Healthbars now fade out when the boss is defeated. Boss HP now appears when finishing the cutscene. ___________________________________________ What's Nerfed/Buffed? Mr Stick's rage doesn't rise as fast. "Enrage Everyone" Rage amount lowered. "Throws Sword" Rage amount lowered. "Punches Like Hecc" Heavily nerfed. ------------------------------------------------------------------------- Ahhhh... Well it's finished now. Yeah, took a while.. I know. Jake also now has a canon last name: Jake Aviary. I might remix the sequel to this. Not entirely sure. I need to work on Chapter 8 more. Hopefully i can get it finished before then. Anyway, I hope you enjoy. ^.^

Project Details

Project ID445433224
CreatedNovember 5, 2020
Last ModifiedNovember 9, 2020
SharedNovember 9, 2020
Visibilityvisible
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