Have you ever been making a project with lots of sounds playing at once, and you just want to stop one sound? Well today I introduce to you the stop sound block, working exactly how you would expect it to work and completely free to use! Notes: -It's important that the variables "sound to stop" and "sound clone?" are local variables, not global. Because of this, you should backpack the whole sprite, not just the scripts. -Make sure "sound clone" is set to false when you start the project.