CONTROLS: WASD to move K to sprint/shoot fireballs if Fire Mario L to jump W to enter doors (This is to mirror the control style of the NES. Arrow keys support and key mapping will be added later) P to change character M to play music (enter a number in the range) Q mode coming soon Music (1) Ground Theme: Nintendo (2) Underground Theme: Nintendo (3) Sky Theme: Nintendo (4) Underwater Theme: Nintendo (5) Castle Theme: Nintendo (6) Generator Theme: @superpi2 (7) Tumbling Temple: @smartwimp4 (8) Jungle Theme: Nintendo (9) Mountain Theme: @smartwimp4 (10) Space Theme: Nintendo (arranged by Loverboyy) (11) Galagan Hornets, Galagan Hornets Everywhere: @smartwimp4 This game uses a physics system that stores every object's data in multiple lists. This allows Mario, enemies, power-ups, and blocks to all interact with each other, something not possible in my other project, Super Mario Bros. 2. I made the boat theme also don't play any levels other than level 1 they are incomplete
Credit to all, also i love that you play the game inside a boat!