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Mario 64 Engine

0707Geckoguy•Created May 10, 2019
Mario 64 Engine
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Instructions

This @goombario105's mario Gliding Engine! So therefore, I made this Knuckles glide! and i switched it to mario UPDATES 6/28/2017 Several bugfixes and tweaks. You now do not have the infamous glide-on-ground, I'm quite sure. Landing has also been tweaked a bit. Hope you guys think it's been improved! 5/18/2017 Shared as a work-in-progress. 4/9/2016 Okay, this is just so funny I had to say it before I finished and published. Currently, after landing, Knuckles may "Glide" on the ground and act like he was running! I will try and fix, but it was just so funny! It's like, "Knuckles, the flying carpet!" Knuckles also cannot currently climb. Original engine description: Instructions are in game. Following is an update log: Version 1.3 (10th September, 2015) - mario can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released

Description

broke the spindash but rolling is fun, try it. wall climbs are funny too. also, sonic's no longer the fastest thing alive

Project Details

Project ID308660710
CreatedMay 10, 2019
Last ModifiedMay 10, 2019
SharedMay 10, 2019
Visibilityvisible
CommentsAllowed

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