This @goombario105's mario Gliding Engine! So therefore, I made this Knuckles glide! and i switched it to mario UPDATES 6/28/2017 Several bugfixes and tweaks. You now do not have the infamous glide-on-ground, I'm quite sure. Landing has also been tweaked a bit. Hope you guys think it's been improved! 5/18/2017 Shared as a work-in-progress. 4/9/2016 Okay, this is just so funny I had to say it before I finished and published. Currently, after landing, Knuckles may "Glide" on the ground and act like he was running! I will try and fix, but it was just so funny! It's like, "Knuckles, the flying carpet!" Knuckles also cannot currently climb. Original engine description: Instructions are in game. Following is an update log: Version 1.3 (10th September, 2015) - mario can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released
broke the spindash but rolling is fun, try it. wall climbs are funny too. also, sonic's no longer the fastest thing alive