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FNaMR: V1.35

ALAleatorio21•Created April 5, 2019
FNaMR: V1.35
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Instructions

Five Night's at Mew was a fairly old game I made long ago in somewhere around 2015. This time, I've actually spent time to finish and remaster the game. Instructions: If you don't understand what the phone man is saying, here are the instructions to keep yourself from getting caught. Mew (Night 1): Follows a fixed path and will appear on the left door in the radar. When you see him, use the left shock button to relocate him to another place. Lugia (Night 1): Keep the deactivator powered to prevent him from coming. Articuno (Night 2): Close the ducts to prevent him from coming. Zapdos (Night 2): Close the ducts to prevent him from coming. Moltres (Night 2): Close the ducts to prevent him from coming. He'll move faster when heat rises. Ho-oh (Night 3): You need to check on him with the camera to stall his movement. Mewtwo (Night 3): He'll only appear on the radar. When he does, use the right shock button to stop him. Gyassman (Night 4): He may appear on the camera you're looking on. When you see him, switch cameras as fast as you can. Crusher (Night 4): He'll make a noise you wouldn't hear occasionally. When he does, you'll need to find him on the cameras. Once you find him, use the shock button on the camera.

Project Details

Project ID300480187
CreatedApril 5, 2019
Last ModifiedJune 10, 2021
SharedApril 5, 2019
Visibilityvisible
CommentsAllowed

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