Five Night's at Mew was a fairly old game I made long ago in somewhere around 2015. This time, I've actually spent time to finish and remaster the game. Instructions: If you don't understand what the phone man is saying, here are the instructions to keep yourself from getting caught. Mew (Night 1): Follows a fixed path and will appear on the left door in the radar. When you see him, use the left shock button to relocate him to another place. Lugia (Night 1): Keep the deactivator powered to prevent him from coming. Articuno (Night 2): Close the ducts to prevent him from coming. Zapdos (Night 2): Close the ducts to prevent him from coming. Moltres (Night 2): Close the ducts to prevent him from coming. He'll move faster when heat rises. Ho-oh (Night 3): You need to check on him with the camera to stall his movement. Mewtwo (Night 3): He'll only appear on the radar. When he does, use the right shock button to stop him. Gyassman (Night 4): He may appear on the camera you're looking on. When you see him, switch cameras as fast as you can. Crusher (Night 4): He'll make a noise you wouldn't hear occasionally. When he does, you'll need to find him on the cameras. Once you find him, use the shock button on the camera.