Five Night's at Mews was a fairly old game I made long ago in somewhere around 2015. This time, I've actually spent time to finish and remaster the game. This is a slightly modified version of the one I released in 2018. It has been re-released after it was taken down in late-2020 now that I have removed all jumpscares from the game. Instructions: If you don't understand what the phone man is saying, here are the instructions to keep yourself from getting caught. Mew (Night 1): Follows a fixed path and will appear on the left door in the radar. When you see him, use the left shock button to relocate him to another place. Lugia (Night 1): Keep the deactivator powered to prevent him from coming. Articuno (Night 2): Close the ducts to prevent him from coming. Zapdos (Night 2): Close the ducts to prevent him from coming. Moltres (Night 2): Close the ducts to prevent him from coming. He'll move faster when heat rises. Ho-oh (Night 3): You need to check on him with the camera to stall his movement. Mewtwo (Night 3): He'll only appear on the radar. When he does, use the right shock button to stop him. Gyassman (Night 4): He may appear on the camera you're looking on. When you see him, switch cameras as fast as you can. Crusher (Night 4): He'll make a noise you wouldn't hear occasionally. When he does, you'll need to find him on the cameras. Once you find him, use the shock button on the camera.
All 3D models are made by me using Blender. You can find it on blender.org. V1.5: Changes have been made to fit the game under the Scratch guidelines after it was taken down. - Jumpscares no longer exist. When you lose, the screen will just fade out you will know who caught you at the game over screen. - Any other loud noises have been removed / reduced V1.41: Added the new TRC360 intro animation. V1.4: Reduced the difficulty of Mewtwo, Ho-oh, Lugia and Crusher greatly. V1.35 Reduced the difficulty of the birds. V1.32: Fixed a glitch where sometimes after completing a night you would not progress to the next night. V1.30: Fixed a glitch where in the Extras Page where leaving it with an attack animation and switching back to the title would not remove the sprite. V1.24: Fixed a glitch where you could access the systems without activating the cameras, glitching the game. V1.23.5: Added new sound effects. V1.23: Fixed a bug where powering the deactivator with both ducts closed was nearly impossible. V1.22: New static effect. Increased camera realism by making it seem lagged and buggy. V1.2: 9/20 mode added. A special secret if you complete it. V1.1: Fixed two glitches. 1. Clicking the flag would reset to Night 1. 2. Mewtwo would sometimes attack when the game over screen was running. V1.0: All five nights, animatronic movements and all systems added. Features Finished: -5 nights -Beta phone calls -All Pokebot AI and movements -9/20 mode Unfinished Features: -Fixing multiple bugs Credits (Audio, OST, etc): Title Soundtrack: Heavily edited "Boss Introduction - Donkey Kong 64" Phone Call: Heavily edited TTS Microsoft David Desktop voice. I do not own the Five Nights at Freddy's series, nor do I own Pokemon. All FNaF rights belong to Scott Cawthon. All Pokemon rights belong to GAMEFREAK and Nintendo.