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Undertale custom opponents (remix me) +Computus

JYjynpii•Created December 9, 2018
Undertale custom opponents (remix me) +Computus
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Instructions

press space to change sprite. sprite 1 = normal. sprite 2 = harmed. sprite 3 = sparable enemies (would roam the custom named "factory" area): Shackle: hangs from a chain and spits 3 bursts of fireballs at the SOUL. Must be pacified by complimenting him Gearl: A spider like gear, that fires long legged gears at the SOUL. Must be pacified by encouraging her. Pistun: A nut with two legs, pistons that emit smoke, and two little screw eyes. He creates pistons in the box on opposite sides, and when one contracts, the other extends. After that, the contracted one extends, and vice versa for the other. Pistun is spared by tightening him. Doing it 6 times in a row makes his name yellow, but getting hit by him afterwards resets your streak if it isn't completed yet. enemies (that are special/secret): Computus: a secret enemy found in the "failed machines room" computes is a attempt to do something different in the factory but after it turned evil, they had to deactivate it. computus is able to do powerful punches to nock you onto the ground and paralyze you for a little bit. you can spare computus by playing games on it 5 times. but if you get a game over on one of the games, your streak resets. however, when you play games on it 5 times, your soul suddenly starts to randomly go towards computus. this is called "computus addiction". You are allowed to remix and add your own factory related enemies so long as these requirements are met: They must be made in vector, NOT bitmap It has 3 sprites (idle, hurt, sparable) It's attacks are described Should it be a miniboss, it must be decently large It has to have relation to a factory (I.e. conveyor belts, raw materials, carbon exhaust pipes)

Description

added computus c2a

Project Details

Project ID269069446
CreatedDecember 9, 2018
Last ModifiedDecember 10, 2018
SharedDecember 9, 2018
Visibilityvisible
CommentsAllowed

Remix Information

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