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Super Mario Bros. 2-2

DAdansabino7•Created August 11, 2018
Super Mario Bros. 2-2
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Instructions

The remix of Super Mario Bros.! --------ALL THE CONTROLS-------- KEYBOARD~~~ Use arrow keys or WASD to move and big jump. Press down arrow or S to enter pipes. Press C to use doors. Press space to use a power-up (ex. shoot fire-ball). Z to level. Press O to toggle music (if you want) Press L to change character Press T to execute commands (some only available after final level is cleared) Press the Q key if you want to... I'm not telling what will happen!(Look in the comments if you want to know.) P to little jump. Most enemies function as they do in Nintendo games. PICOBOARD~~~ Coming soon! GENERAL~~~ Collect the coins. Different colors mean different values. Hit ? blocks and invisible ? blocks to earn coins and items. Hit --> blocks to make things happen. Jump on enemies to eliminate them. Avoid plants, fire, lava, and "bowser". Shulker bullets make you FLY. Hit the top of the flag to move to the next level. Want to remix this game? Use the custom block 'createInstance'. Input x and y (and for enemies the number of blocks they move). X and y and number of blocks are based on a grid of 32 pixels. So x=5 means it is in fact 32x5=160. y starts at the bottom so y=0 means the floor of the game. Give it a try! Command syntax (t to open center): ---op not required /log /log bugtracker ---op required (clear final level) /instance [block] (x) (y) (data as needed...) /tp (x) (y) /effect [effect] (time) /level (level) /lives (lives) /particle [name] (x) (y) [type] /particleLiteral [name] (xLiteral) (yLiteral) [type] ---upcoming /attribute /world (world) (level)

Description

A bit. Credits to @superpi2 and @PaulKoning.

Project Details

Project ID238821990
CreatedAugust 11, 2018
Last ModifiedAugust 12, 2018
SharedAugust 11, 2018
Visibilityvisible
CommentsAllowed

Remix Information

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