This is the rig for me, Skelepound. I will be using it in every game with me in it, and it is controlled by many variables. To try out the rig yourself, or use the rig in a game, click see inside, go to the sprite called 'Skelepound', scroll to the script on the bottom, and put blocks there to change the variables. Then run it, and watch what happens! Also, all of the 'degrees' variables are for rotating me, but they use my degrees system, not Scratch's. SkelepoundX: Moves me along the X axis. SkelepoundY: Moves me along the Y axis. SkelepoundAngle: Rotates my entire body. SkelepoundSize: Resizes my entire body. SkelepoundHeadAngle: Rotates my head. SkelepoundHeadSize: Resizes my head. SkelepoundArmLAngle: Rotates my left arm. SkelepoundArmLSize: Resizes my left arm. SkelepoundArmRAngle: Rotates my right arm. SkelepoundArmRSize: Resizes my right arm. SkelepoundLegLAngle: Rotates my left leg. SkelepoundLegLSize: Resizes my left leg. SkelepoundLegRAngle: Rotates my right leg. SkelepoundLegRSize: Resizes my right leg. SkelepoundDirection: This flips me. If this is odd, I face left. SkelepoundHide: This hides me. If this is odd, I disappear.
Thanks to Skelepound for orginal.