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Skelepound Rig 1.2

SKSkelepound•Created March 30, 2015
Skelepound Rig 1.2
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Instructions

This is the rig for me, Skelepound. I will be using it in every game with me in it, and it is controlled by many variables. To try out the rig yourself, or use the rig in a game, click see inside, go to the sprite called 'Skelepound', scroll to the script on the bottom, and put blocks there to change the variables. Then run it, and watch what happens! Also, all of the 'degrees' variables are for rotating me, but they use my degrees system, not Scratch's. SkelepoundX: Moves me along the X axis. SkelepoundY: Moves me along the Y axis. SkelepoundAngle: Rotates my entire body. SkelepoundSize: Resizes my entire body. SkelepoundHeadAngle: Rotates my head. SkelepoundHeadSize: Resizes my head. SkelepoundArmLAngle: Rotates my left arm. SkelepoundArmLSize: Resizes my left arm. SkelepoundArmRAngle: Rotates my right arm. SkelepoundArmRSize: Resizes my right arm. SkelepoundLegLAngle: Rotates my left leg. SkelepoundLegLSize: Resizes my left leg. SkelepoundLegRAngle: Rotates my right leg. SkelepoundLegRSize: Resizes my right leg. SkelepoundDirection: This flips me. If this is odd, I face left. SkelepoundHide: This hides me. If this is odd, I disappear.

Description

Here I will put a changelog of everything I did in each update. All of this is by me, so credits are unnessassary unless you want to see a page with my name written on it approximately 27 times. 1.2 - Skelepound can now be hidden and shown using SkelepoundHide - Skelepound's default direction is now left instead of right - Putting a 'Say' or 'Think' script in the Skelepound sprite now works - Skelepound's rig now looks exactly like the Skelepound sprite - The degrees have been reversed to the default direction - Flipping Skelepound now flips the angles too - Entering 1.5, 1.4, etc... in a Boolean will count as 1 now, not 2 - I put instructions in the script people will use to code the rig - Another version of this update will be made with preset animations 1.1 - I changed the background - I organized sprites, scripts, and variables - All variables will now reset when the green flag is clicked - It now supports the backpack - I gave the project a changelog 1.0 - I created the rig

Project Details

Project ID55040358
CreatedMarch 30, 2015
Last ModifiedMarch 31, 2015
SharedMarch 31, 2015
Visibilityvisible
CommentsAllowed