A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity @-Anvard- @jromagnoli ———————————————————————————— Original text engine by @djpro ————————————————————————————
Changelog v0.26.0: >added setUp.data broadcast >added loading screen for data >removed events (if you still find some parts of it, just remove them) >removed my custom blocks to load monster behaviors (obsolete since @PaulRHJT did what I planned to do :) ) >removed everything connected to the old humans >removed old, unused lists & variables >added commands: >>world >>edit (no functionality yet) >optimized mapDrawer >>smaller changes like whether we test for player interaction or set new costumes >>fixed logical mistake - sorry for that xD >added 4 new list items per map object