A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity @-Anvard- @jromagnoli ———————————————————————————— Original text engine by @djpro ————————————————————————————
UNIQUE MONSTER UPDATE A lot of the monster code has been reworked to allow for unique animations, abilities, damage, and loot. There are currently 33 characteristics unique to each monster. The full list can be found inside the enemies sprite. You may experience a performance drop - I am still looking to further optimize the code v0.25.0 changelog: NEW MONSTER DATA LOADING > _mAllMonsterStats has solvedScript data of all unique variables > at the start of the game, this is unpacked into a single list > CloneType templates are set up that convert the list into CloneType-specific variables (for speed purposes) > when a new monster is created, it is cloned from the template > I have only added target, troll, dwarf, lava-eye and armouredtroll so far. Lava-eyes do not dive down to attack you yet. NEW LOOT SYSTEM > each monster type now has two drop tables: a common item drop and a rare item drop table > the drop tables are unique to each monster, meaning different monsters will drop different items > minimum and maximum number of coins can also be specified SPECIFIC MONSTER CHANGES > dwarf jumping ability is back! now with animations! > armouredtroll got costume updates + 5 frame attack animation OTHER > you can now close the game guide & quest menu by pressing X > summoned items now spawn at the correct x position if the player is not in the middle of the screen > monster respawning no longer depends on a forever loop. Now uses the quickblack broadcast - every time you enter or leave the town monsters respawn