A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta @QuantumSingularity ———————————————————————————— Original text engine by @djpro ————————————————————————————
v0.16.0 - "The 'Lost' World Update" Phew, that was a lot of work but here it is, the update which introduces dark terrain. I like the atmosphere created by the new terrain although there is a lot to polish. :) Changelog: >added new costumes for every world element >>buildings(except shop, house, temple, runes ->don't needed yet) + mapDrawer costumes >added easy system to handle where dark terrain currently is >>one variable(-> "_darkTerrain") >>send a message to move terrain back >changed how the mapDrawer works to support different costumes depending on the terrain v0.16.1: >fixed mouse click to attack >fixed world generation when loading a saved game >added blackscreen when changing terrain >fixed multiple player sprite spawning