A collaboration of the solvedStudio ———————————————————————————— Want to become part of the official beta tester team? https://scratch.mit.edu/discuss/topic/217441/ ———————————————————————————— Controls: -'arrow keys' | 'W, A, S, D' to move -'spacebar' to attack | if activated in menu: 'mouse click' to attack - hold 'S' and then attack for special attack - costs 2 SP for the knight/ 1 SP for the elf -'Q' or 'arrow key down' to activate shield ———————————————————————————— Skills: health | increases hp recovery rate speed | increases the walking speed defence | increases the chance of parrying an attack strength/archery/magic | increases the damage dealt ———————————————————————————— Currently working on this project: @solved @PaulRHJT @Bip901 @Atom_Scratch @mooseman24 @CodeDelta ———————————————————————————— Original text engine by @djpro ————————————————————————————
WORK IN PROGRESS Several combat features are not functional yet This update contains an in-depth rework of the player and enemy scripts, reducing the number of forever loops, and adding improved animations. v0.15.0 changelog: - developers can now load "mage", "knight", and "elf" presets. These are blank characters. You can also load "mage+" etc for a character with all items, all creature cards, 30 skillpoints & 300 shadowcoins. - changed loading error sound to a note in-key with the menu song - "expected" and "received" checksums of incorrect save codes are now only visible to developers - increased the size of quest switching arrows - shortened GUI bar drawing scripts (+now supports unlimited colors) - MASSIVE PLAYER SPRITE OVERHAUL -- two forever loops executing all functions -- changed the way animations work, with different animation speeds depending on skill level and action performed -- added jumping animations for all three classes ---- jumping mechanics improved considerably -- merged knightshielded costumes into a single costume -- SP is now also more smooth and maximum increases with level - MASSIVE ENEMYS SPRITE OVERHAUL -- single forever loop executing all functions -- same creatures can now have slightly different movement speeds -- animation speed depends on walking speed -- lava-eye will now hover realistically when flying -- added enemy striking animations -- enemies will attack your summoned creatures -- you can damage enemies even if summoned creature is attacking