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House Civilization Complexified

DIDiggydwarfman•Created October 27, 2013
House Civilization Complexified
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Instructions

Watch as the house(s) multiply and develop their settlement. Hover over a cat to view their age in years. One in-game year = 10 seconds. It'll start with two houses, one male (blue), one female (pink) at the age of 18. Eventually, they may reproduce, creating a baby house. If the houses are devoted enough, they may build one of the following buildings, each has an effect on the cats: Buildings: _Positive: *Police (white, blue roof) - increases devotion per building per year *School (green, orange roof) - increases intelligence, and slightly increases devotion per building per year *House (yellow, red roof) - increases population per building *Baby Hut (light blue, dark blue roof) - increases the chance of a baby being created _Negative: *Evil Lair (red) - decreases devotion greatly *Bad School (dark green, brown roof) - decreases devotion and intelligence per building per year *Murder house (red, yellow roof) - decreases house population per building *Anti Baby Hut (light blue, dark blue roof) - decreases the chance of a baby being created The more intelligent a cat is, the more likely they are to build a positive building. If a cat is low enough in devotion, they'll destroy buildings. Sadly, when a house reaches 100, it dies D:

Description

Males have babies…….. i have no idea........

Project Details

Project ID13647874
CreatedOctober 27, 2013
Last ModifiedOctober 12, 2016
SharedOctober 27, 2013
Visibilityvisible
CommentsAllowed

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