Watch as the cat(s) multiply and develop their settlement. Hover over a cat to view their age in years. One in-game year = 10 seconds. It'll start with two cats, one male (blue), one female (pink) at the age of 18. Eventually, they may reproduce, creating a baby cat. If the cats are devoted enough, they may build one of the following buildings, each has an effect on the cats: Buildings: _Positive: *Police (white, blue roof) - increases devotion per building per year *School (green, orange roof) - increases intelligence, and slightly increases devotion per building per year *House (yellow, red roof) - increases population per building *Baby Hut (light blue, dark blue roof) - increases the chance of a baby being created _Negative: *Evil Lair (red) - decreases devotion greatly *Bad School (dark green, brown roof) - decreases devotion and intelligence per building per year *Murder house (red, yellow roof) - decreases house population per building *Anti Baby Hut (light blue, dark blue roof) - decreases the chance of a baby being created The more intelligent a cat is, the more likely they are to build a positive building. If a cat is low enough in devotion, they'll destroy buildings. Sadly, when a cat reaches 100, it dies D:
For some reason male cats sometimes reproduce... I've searched the entire code several times and I can't find the problem. Yes, complexified is a word....At least, it is now :P Changes from @craZcat's version: *Overhauled movement and building +Added new types of buildings +Added genders, life cycles and reproduction *Cats start as babies *Cats meow when they're born *Hovering your mouse over a cat now displays its age. *Buildings have effects on citizens +Added Highest Population and Highest # of Buildings clould variables +Added Music Volume control