Besides adding in new frames of animation for Player 1, I didn't mess around too much with her as a character. Same with Player 2. However, the new stuff I put in. A timer that ticks down to the end, a smash system that calculates how much damage a character takes and adjusts the amount of a blow they recieve, a K.0 system, and a screen that will tell you who won the battle. (Which is, admittedly, pretty lame.) Now, for the controls... Player 2 Z and X move Pit. A has Pit jump. S is to Attack his Throw. D is to use his shield. (Which Player 2 can use to recieve less damage than usual.) Player 1 Arrow keys to move, up arrow key to jump. o for Throw Items. p for Attack Throw. Please enjoy this update, and be sure to love it if you love it. :3 P.S- For those who think that Player 2 is better than Player 1 thanks to his shield and superior jumping, then listen to this: Player 1 actually does slightly more damage than Player 2 does, and Player 1 won't get thrown off the battlefield as much. Overall, I believe both characters are nicely balanced out. I Tried Making Memecenter On Player 1 And I Gitching Up (Really) Credit to Cainew for the stage and music, and Davyrox