Besides adding in new frames of animation for samus, I didn't mess around too much with her as a character. Same with Pit. However, the new stuff I put in. A timer that ticks down to the end, a smash system that calculates how much damage a character takes and adjusts the amount of a blow they recieve, a K.0 system, and a screen that will tell you who won the battle. (Which is, admittedly, pretty lame.) Now, for the controls... Pit Z and X move Pit. A has Pit jump. S is to fire his arrow. D is to use his shield. (Which Pit can use to recieve less damage than usual.) Samus Arrow keys to move, up arrow key to jump. o for bullet. p for missile. Down arrow key will have her crouch. Please enjoy this update, and be sure to love it if you love it. :3 P.S- For those who think that Pit is better than Samus thanks to his shield and superior jumping, then listen to this: Samus actually does slightly more damage than Pit does, and Samus won't get thrown off the battlefield as much. Overall, I believe both characters are nicely balanced out. Credit to Cainew for the stage and music, and Olivora for the character sprites.