Currently there are no level codes, so if you want to share your level, remix the project. HOLY SHRIMP CAKES 1000 LOVES REALLY? IT'S JUST A REMIX. AND IT DOES WORK IT'S JUST LOADING AT THE BEGINNING. __________________INSTRUCTIONS_______________________ EDITOR: Press 0 to change the theme. (Overworld, underground, etc.) Arrow keys to scroll around. Click to place tiles, use shift to scroll more quickly. Note: You can't place tiles while holding shift. Press space to open the menu to change the tile you are placing. ________________________________________________________ Press T to toggle player and editor modes. ________________________________________________________ IN-GAME Arrow keys to move Mario, Up/Z to Jump, X to run and throw fireballs. ________________________________________________________ CURRENT FEATURES: + A fast, infinite scrolling engine + A working and intuitive editor system + Player mode + Various tile types (Slopes, Solid blocks, Scenery tiles) + Death (by bottomless pit) + Big/small Mario + Splash screen, sound effects, and music + Warp pipes + The end of level Flag + Sliding (even if Mario looks a bit weird when he does it) + Smooth playing at any FPS (one of the advantages of the system I used) + A parallax scrolling background (and clouds to go on top!) + Powerups and basic effects. + Enemies UPCOMING FEATURES: - More Enemies (BETA RELEASE) - Water sections (BETA RELEASE) - Multiple Biomes (overworld, underworld, athletic, castle, underwater) (BETA RELEASE) - Import/Export (BETA RELEASE) - Level maps and games with multiple worlds (tie-able together) (FINAL RELEASE)
---------------------------------USE TURBO MODE-------------------------------- Lots of credit to @eJ121 for his Super Mario Maker project, and @geocashing for something, but I'm not sure because that project's unshared. Anyway, I added some new features, such as themes. It also comes with a new sample level. Press 0 to change the level theme. I also changed Mario's costumes for mushroom and fire flower because the current ones weren't from the original SMB. For this remix I aimed to make it more liken the original SMB other than the 16-bit graphics and sounds.