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More movement opportunity sims (update 1)

_T_TheGamerBrain•Created May 14, 2025
More movement opportunity sims (update 1)
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Instructions

if you know of any other kinds of movement opportunities, feel free to let me know! I will not do ones that are based on player input (eg. helpy having a 50% chance on 20 AI to appear every cam drop, foxy failing every movement that the cams are up, etc.) when it fails a movement opportunity it will flash red but when it succeeds it will flash green use slider to change the interval time between opportunities use up/down arrows to change AI value (maxes out at 20, minimum is 0) interval = how long it will take before every movement opportunity ai value = the chance out of 20 or 25 every interval it has

Description

@-fnf_fan_9999_2 for the info on bing taps ai when I say x, that means the interval FNaF = every x seconds, there will be an ai in 20 chance that the character moves, in this case being the scratch cat. eg. 3 AI = 15% chance to move, 19 AI = 95% chance to move, 0 AI = 0%, 20 AI = 100%, etc. FFPS = this one, intervals are way more important. every x seconds, there will be a flat 1 in 3 chance for them to move. this is the simplest. FNaC = this is the second most complicated one. every x seconds, there is an (AI + fails) in 25 chance for it to move. however, every failed movement, the fails changes by one. when it succeeds, the fails is reset to 0. even if you get as lucky as possible, even on 1 AI they still will move no matter what if they fail 24 movement opportunities. FNaF 3 = ok im not explaining all that im gonna explain the variables here but thats it. AI VALUE: well thats the ai value. aggressive cheat: in fnaf 3, there is an aggressive cheat you can turn on. it makes the move counter go up twice as fast. aggressive value: in fnaf 3 it is on when either the vents are out, youve been idling in the office for 10 seconds or its past 4 am. it is added to the ai value every interval. move counter: counts up 1 every second but is reset when mos are succeeded. total turns: counts up by 1 every time the action selected is 1 and makes him more likely to move. also reset when mos are succeeded. action selected: every mo its set to a random number between 1 and 4.

Project Details

Project ID1175036143
CreatedMay 14, 2025
Last ModifiedMay 28, 2025
SharedMay 27, 2025
Visibilityvisible
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