⚠️ Give credit to me ( @Stafoon ) if you use any original sprites, original characters, or original music found in this project! Just like the original; this is best ran in Turbowarp. ( https://turbowarp.org/1061054105?hqpen&clones=Infinity&offscreen&limitless ) ———————Notes——————— This is just to test how my new Stealth Suit Sonic sprites look in a game. I also changed some sounds and music. My Super SSS sprites are in her as well. Here’s the original sprite sheet if you want: https://scratch.mit.edu/projects/1054700593 ———————Original instruction parts——————— CONTROLS NOT LISTED IN-GAME - Debug Mode : G key - Place ring (Debug mode) : J key - Reload objects (DOES NOT INCLUDE OBJECTS PLACED IN DEBUG MODE) : H key - X key (w/ 50+ rings, midair) : Transform Super - X key (Super) : Detransform - Air Dash (Super) : Z key + arrow key(s) ———————Credits——————— @The_Enterprise for NGSED @hahasamain for Neo-GSE @tomicool for the original GSE ———————Little Story——————— So, this once had a bug where the after-images didn’t work. And being the guy I am (More of an animator than a coder), I just shrugged it off and moved on with the project. However, Chris (The Enterprise) saw my issue and helped me fix it (Big thanks to him for that). But when I tried to import the fix to this project, it didn’t import at all, so Chris & I tried multiple things (Mostly Chris because he actually knows how his engine works), but eventually we agreed on just Chris making a copy of my game with the fix so I could download it and everything would be good, right? Wrong! I use a somewhat low-end device, so it was crashing over and over, until I eventually got it to work. With the way I’m describing the whole thing, it doesn’t really sound like a struggle, but trust me… it was (At least on my side of the whole thing)… all to fix a single bug. Is this what game development truly is?