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Super Elmo 75: Elmo's Care-taking Simulator

ANAntFar•Created March 1, 2016
Super Elmo 75: Elmo's Care-taking Simulator
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Instructions

A second, much more improved version of http://scratch.mit.edu/projects/23635873/ Fish symbol - Hunger. Water symbol - Thirst. Balloon symbol - Fun (You can't keep a cat if it's super bored). Lightning symbol - energy. If any one of these falls below 0, it's game over (except energy). Click the buttons to keep your cat plump and happy. If your cat's energy is below/at 20, it cannot eat, drink or play. It must rest to restore it's energy.

Project Details

Project ID99840535
CreatedMarch 1, 2016
Last ModifiedApril 22, 2016
SharedApril 22, 2016
Visibilityvisible
CommentsAllowed

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