This is a demonstration of how (most) enemies in Lethal Company roam the map. You can move the nodes around and see how the Baboon Hawk reacts. Basically, they pathfind to the active node nearest the second-to-last node they went to. They won't go to any nodes they've already gone to (or nodes near ones they've gone to) until all nodes are inactive. Search precision determines how near a node needs to be for the entity to cross it off, and how near the entity needs to be before progressing to the next node.