Credit to @Jacobkenndey (Level 2 OC), @Kitlanna (Jacob OC), @ChachorroLouco234 (stage jingles), easings.net (easing implementation), and @TheScarfedStickman (microgame idea, OC, and idea of TV stage). It's certainly been some time since I handled a new microgame that is a remix with more intensive changes, namely around three months. Once more, it's been even longer that I handled a microgame idea from the Aidan himself, more precisely a year and nine months. By the way, this microgame idea is what inspired me to start using Mike, the object show book TWOWsona, a bit more. Not by a lot more, but if you've seen my whiteboard doodles and the vending machine project, you would know. I'm not in a hurry to get them out beforehand, but I wonder how many of these microgames I'll make before the start of vacation on May 28th, 2024. So, the list of differences rises up once more. In case one forgot, the difficulty levels and gameplay (sort of) are listed here too: - Better support for speed up to 2.5. - OCs now have a losing costume alongside an improved winning costume. - Aidan is in a different costume from the OCs, allowing them to be slightly animated. - Mike's design is more refined. - Winning glow is now star-shaped. - Modified difficulty levels. - Level 1: The hand moves slowly up or down. - Level 2: The hand moves quickly two or three times. - Level 3: The hand spins around before stopping and moving slowly up or down. - Different sound effects for the high five and arm movements. - Hand movement is smoother overall, using easing. - Winning outcomes are a little more interesting, though not by much. - Losing outcomes exist. - Sound effects to accompany the losing outcome. - Hitboxes are no longer exactly the same as the visible costume, and are checked by the friend hand instead. - Both hands start transparent, with the controllable hand becoming opaque immediately. - Re-recorded announcer voice. - Remixed music at 120 BPM. - Combined sprites into three, total. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 17 costumes and 1 backdrop. It did go up by 7, but at least it's not higher than 30, plus I'd say it was worth it. = ID = When setting the ID, be aware of sprite names that may need to be updated. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of keyboard microgames. - If applicable, add it to one of the speed lists. - Import the command and sound into normal Action. - Import the 4 extra [Going...] script(s) in Stage, including [Not a five...] and [High Five!]. Really, this is just the local timer combined with backdrop graphical effects for winning and losing. - If applicable, update the credits. [FINISH DEVELOPER NOTE]