Empty version of Interstellar for making games Make your own textures here: https://joeclinton1.github.io/texture-converter-js/ -Update 4/23/24 v1.7.1 -Added red color on broken meshes without materials -Fixed bug when colliding with multiple face edges -(improved movement) -Added option to disable sorting for mesh -Sprites now have a L/R rotation toggle -This uses attribute 10 -Update 4/14/24 v1.7 -Optimized sorting in most scenarios -Slightly optimized quad collision detection -Removed redundant error message -Improved sorting of objects -Manipulate position blocks now affect points/sprites -Sprites now have special effects -This uses the change attribute block -Attribute 6 is rotation -Attribute 7 is color -Attribute 8 is ghost -Attribute 9 is brightness -Update 4/13/24 v1.6 -Added add cuboid block -Added add plane block -Added add pyramid block -Added add sphere block -Fixed bug with backface culling materials -Fixed bug with collision detection -Fixed bug with movement -Fixed bugs with loading meshes -Update 4/7/24 v1.5.2 -Fixed set mesh of object block (Objects Sprite) -Update 4/5/24 v1.5.1 -Fixed sprites -Update 4/4/24 v1.5 -Significantly optimized player collisions + physics -Greatly improved player physics -Update 4/4/24 v1.4 -Cleaned up engine -Added Render Toggle block (objects sprite) -Added Get Attribute block (objects sprite) -Added 3rd Person Camera Distance variable -The skybox now rotates with the camera z rotation -Removed documentation -Update 4/2/24 v1.3 -Cleaned up engine -Shrunk engine by a lot -Update 3/19/24 v1.2 -Added frustrum culling for quads -Added frustrum culling for tris -Added frustrum culling for lines -Added frustrum culling for points -Added set Render Priority block -Update 3/18/24 v1.1 -Optimized static meshes -Optimized quads -Optimized tris -Optimized lines -Optimized points -Improved movement slightly -Update 3/12/24 v1.0 -Fixed many collision bugs -Optimized collisions -Added bounding spheres for collisions -Fixed numerous bugs -Fixed 3D Audio being buggy -Tidied entire engine -Added change attribute block (expert) -Added solid invisible objects -Update 3/10/24 v0.9 -Added collisions (buggy) -Fixed many bugs -You can now change z-clip distance -Added more stuff I can't remember -Big Update 1/27/24 v0.8 -Added Sprites -Added Quads -Added Static Meshes -Added collision detection (check ~collision var) -Update 11/15/23 v0.7 -Added points -Added Lines -Added Triangle Units -Update 11/14/23 v0.6 -Added STTF 2 textures support -Numerous other changes -Previous versions? @Chrome_Cat @Howtomakeausername @-Rex- @SpinningCube @Tsf70 @KryptoScratcher @ggenije