Arrow keys to move X to attack Z to run Q to select ability V to interact E to go back M to open your tera tablet B to hold items N to return them to your inventory SPACE to dash x=======================================x If you Have made a map in Griffpatch Celeste https://scratch.mit.edu/projects/601239856/ This engine is for you; however, it is very Janky. There are tons of code comments inside to explain everything and if there aren't comments then it is self-explanatory.
x=============================================================================x -Scene and object code inspired by @Mr_Man1234 -Pokémon music belongs to Nintendo & game freak and was obtained from a project by @xXRainpelt4518Xx -Earthbound music belongs to Nintendo & Ape and was obtained from a project by @ValtryekOfficial -The Legend of Zelda Tears of the Kingdom belongs to nintendo x================================================================x Version number meaning 1st digit: Major update 2nd digit: minor update 3rd digit: Hotfix *__________________________________________* UPDATE LOG: -V 1.0.0 April 2nd, 2024: first version released with Area based music, Ultra hand, Scratchmiibo Version 0, The tera tablet with markers and waypoints, Warp pipes, teleportation screen transitions, area based visual effects, not glitchy music, And height levels. -V 1.1.0 April 4th, 2024: Added attack animations, recall, recall rocks, arrows, Hp, shrine & dungeon heights, dashing and parrying. -V 1.2.0 April 5th, 2024:Added key item pedestals, Dungeon and shrine gates. -V 1.2.1 May 3rd 2024: fixed the spaghetti code that causes movement based glitches. -V 1.3.0 May 18 2024: using griffpatch celeste as a model I fixed the object code and wall code and added talking flowers. @////////////////////////////////////////////////////////////////////////////////@ Tags #All #Games #BOTW #TOTK #Zelda #Engine