This project uses a scanline polygon renderer rather than a triangle filler, so it's super slow. Use turbowarp instead (should be real-time there): https://turbowarp.org/992704852/ it's basically just parser for polygon and color palette frame data lol, not really 3d
lil bit of help from @leejh10 original by Oxygene for ST-NICCC demoparty in 2000 (https://www.pouet.net/prod.php?which=1251) music: "checknobankh" by Laxity in 1993 docs used: https://github.com/dabadab/st-niccc-2000-html5/blob/master/format.txt