Oh no! A massive horde of the undead are coming to destroy our base! help us defend! rules: no OP no huge sprites no loud sounds say remixing when remixing you can add enemies but they need to fit the theme. the pedia: defenders: grenade cat: throws grenades at the undead with little accuracy. 3 damage. detection 1. allied stray: a melee defender that was sick of the other undead, and is helping us. does not attack other strays. 2-4 damage. detection 2. The Spicer: Spins up and down to the right of the wall hurting everything, if killed, there's a chance he can become an enemy. The Dooter: The Spicer's older cousin, he wields a giant gun that can be used to shoot enemies. He only walks up and down and randomly shoots behind the wall. SauRou: The 6"4 buffoon who stands with the grenade cat, he can grab a possibility of 4 characters, AOSTH SauRou, OLD SauRou, a Galarian Zapdos and Petro. He can also grab nothing which annoys him. AOSTH SauRou: SauRou from The Adventures of SauRou The Hedgehog. When thrown by SauRou, he lands and charges to the edge of the screen OHKO'ing enemies. Once he hits the edge, he bounces back and falls offscreen killing enemies on the way. Cannot kill poltergeists Old SauRou: When thrown by SauRou, he can do one of two things, run from side to side of the screen before disappearing, or run to an enemy and start ballistically punching, kicking and "headbutting". Galarian Zapdos: When thrown, they yell their battle cry and charge to the right of the screen pushing back enemies. Cannot kill poltergeists or wraiths. SauRou will not stop throwing things if he throws a Galarian Zapdos unlike the other three he can throw. Petro: A weird porcupine that when thrown by SauRou, is launched off-screen knocking back and hurting enemies. If he touches a wraith or poltergeist (which he can't hurt), he will bounce off of them. undead: zombie: basic undead enemy. [6hp 0camo 0.3dmg] stray: slower and tankier then zombies, but don't spawn after the wall is gone. [11hp 0camo 0.5dmg] wraiths: a hard to see enemy that ignores the wall. [8hp 1camo 0.4dmg] dungeon dwellers: appear in groups of 3-5. [12hp 0camo 0.7dmg] poltergeists: difficult to see enemies that attack fast and ignore the wall. [10hp 2camo 0.1dmg] zombie brute: bigger and stronger than zombies, but also much slower. [40hp 0camo 0.6dmg] objects: wall: a wall made of wooden spikes held together with duct tape. can sustain 100 damage before coming apart. base: protecc or die.