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Texture Mapped 3d Link Model (from zelda OOT(Literally Moving)) remix

EDedit12•Created March 26, 2024
Texture Mapped 3d Link Model (from zelda OOT(Literally Moving)) remix
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Instructions

Click and drag to rotate the model. Let go of the mouse to render it. Press space to toggle Rendering Mode. If the program detects that your PC is too slow to handle realtime mode (ie. the render breaks) at the current Resolution, it will switch it off. If you want to re-enable it, increase the Poly Resolution first. Realtime Cube: http://scratch.mit.edu/projects/10536676/ To Import your own model: Export the model as a .obj file (make sure all faces are triangulated) from a 3d modelling program like Blender. Click "See Inside" on this project, click "import model" then right click the "OBJ" list that appears. On the context menu, select "import" and choose your obj file. Click the "import model" button again to read the file. To import your own texture, first convert it at: http://dl.dropbox.com/u/12239448/ScratchTexture/index.html Then do the same as above, but instead on the "Textures" list and instead importing a .txt file containing the output of the converter. Press "D" and type in the width and height of the texture as asked.

Project Details

Project ID990360043
CreatedMarch 26, 2024
Last ModifiedMarch 28, 2024
SharedMarch 26, 2024
Visibilityvisible
CommentsAllowed

Remix Information

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Root ProjectView Root