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impossible mode concepts

50505helloo•Created March 25, 2024
impossible mode concepts
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Instructions

right to the stats. infantry: replace soldier, have 8 hp, decent speed. explosive: replaces charger, same stats but explodes on death, stunning towers. officer: replaces warrior, 20 hp, normal speed. Cloaker: replace speeder, payday reference, heavily reduced dodge chance but speeds up after dodging, fast, 3 hp medic: replaces regen, heals others around it, normal speed, 8 hp. necromancer: instead of healing, it summons explosives officers, infantry, and medics, slow speed, 25 hp. commander: same stats as mini-boss but can summon necromancers and mysteries mystery: same stats as a carrier but can spawn any enemies (they have to have come before they can be spawned) broken elite: 10 hp but insanely fast. mini horde: turns into 10 minis upon death. darkened guardian: 2k hp, can barely move, heals enemies around it and summons any enemy, can stun towers. boss? summons any enemy, has 500 or 1k more hp than its corresponding boss, can stun towers.

Description

some other stats, you have 1 hp, towers deal less damage, shield is disabled. also sorry for the image quality I took the pics on Turbo Warp. i don't think this will be added but might as well try.

Project Details

Project ID989296452
CreatedMarch 25, 2024
Last ModifiedMarch 26, 2024
SharedMarch 25, 2024
Visibilityvisible
CommentsAllowed