Use TurboWarp: turbowarp.org/988590547 WASD Mouse g
this project version is maybe like half a year old. Never touched it again. I am working on an improved better version of nebula so the idea isnt scrapped. It will just take a long time to share. This version uses the basic rendering method that most engines use. I did go back and forth between this and bsp like at least 3 times so I have like 4 different engine versions of just nebula. Really buggy, dont ask me about it. I know that you can fall through the map. I scrapped this version because it had many rendering issues that I didnt like. It also had a ton of features that I kept working on and made me realize in the end that it will literally do nothing for the engine. Much of the code is bloated and I forgot how it works so dont ask me how stuff works. my new reworked engine is much cleaner and I tried to make it as easy as possible to modify and use. This code was very sloppy. I forgot the credits I plan to share the final engine by the end of the year with a demo game