Press space to advance through the text boxes. I am, in fact, not dead. I've just been slowly working on my next game. But I'm not even done with the first level. You may ask, why it taking you so long to make this game? TL:DR, I had to start my platforming engine all over as soon as I finished. You see, I decided to make my own engine this time instead of copying an engine like I did for Mario's Quest. However, I also am a perfectionist, so I spent like 3-4 months making sure the engine was absolutely flawless. As soon as I was done with everything, I realized that it simply took up too many clones. The reason was that everything in a level was being loaded at any given time, as it used a similar method to how I handed Mario's quest. This game's levels are much bigger than the ones in Mario's Quest, though, so by the time I loaded everything, I would not enough left over clones in the 300 clone limit to be able to have a text engine (the one used in this project). So, I pretty much had to start all over to make it a tile-based engine, similar to griffpatch's method, where only the tiles that are on the screen are loaded. However, editing a project with such a major fundamental change effects a lot of things, and so it was very tedious trying to get everything to work with the tile-based engine. On top of that, I had school to worry about, and I never work on my Scratch projects during school, as I don't want to explain to my peers that I make Mario games on Scratch (these are high schoolers by the way). And even on top of that, I procrastinated changing to the tile engine at first because I didn't want to waste my progress. Only recently have I finally fixed the collision and whatnot so that the game can actually be played properly, and I haven't had much time yet for level design.