New Medium -- Rippling Water. Used SinCos animation with a Fisheye effect. Observations Made: - Adjusting the the X and Y position of the 'Camera' does little to affect the clone count, suggesting that I could adjust these freely without much trouble. - It's still a flat plane, so having the Y value for the 'Camera' between -200 and 200 doesn't add good realism. Thickness is needed, to be precise. - Adjusting the Horizon values/Camera Angles has been optimized, too....it was surprisingly simple, actually [You can still break it up by dragging the values around a lot but just clicking on a different one works fine :3] - You can press space to add a ghost effect, which makes more a much more impressive water effect. - Working on adding better zoom in and zoom out btw, don't worry
more progress lol