the nasty white line on the far left side is the void a and d to move or arrow keys large amount of world generation code by @minecraft185 but mostly by me @catinafrogge Beta code for a game for school. I spent quite a few months making this so if you use it please give credit to me and @minecraft185!!! Art made in piskel and also scratch ig Devlog: march 24 2024 - changed a worldgen thing to make it easier to switch worlds (again). you can now use arrow keys as well as a + d march 20 2024 - unshared for coding purposes. changed some player codes to make it easier to switch worlds if I ever need to (added lots of variables). made it so that it generates WAY less of the world (the wsize variable only needed to be 20, not 100.) reshared march 19 2024 - Shared. First day of coding. BRUH THIS ACTUALLY TOOK SO LONG IM A WAY BETTER CODER NOW AFTER ONLY A FEW HOURS like @minecraft185 is so smart??? playing around with this code for only a few minutes unlocked like everything now I know way more :O I've spent the entire day on this like whatttt this is so cool to make??? it looks ugly af but im so proud of it things I added: All (current) code for player All (current) code for props (although it didn't work) removed unnecessary worldgen code made border thicker Code to stop you from going left or right after a limit Removed the ability to go up and down All tilemap + sprite art a whole bunch of bug fixing like SO. MUCH. UGH. The player kept clipping through the black edge of the wall so i had to delete a ton of code and redo it Tried to make a prop system and failed miserably Code that makes the player move on the screen based on where you are (so that you aren't walking towards something you cant see) SO MANY GLITCHES ARGHHUHGHGH Jan 14ish through March 17 - art art art art!! there's SO MUCH more than this!! and a ton of game designing in a Google doc. finally ready to start coding *sweating*