Hey, it's been a long time since i didn't share something, so here is a quick project to wait while that epic 3d game i promised is being made. A few days ago, i made a quick verlet physics engine to work on an old project idea i had with these things (it's gonna be fun, really). While coding the collisions which is always the part i hate the most, i wondered what would happen if i messed up some values a bit. And this happened: the collisions became slimy and very elastic and, while not being what i wanted, still look somewhat cool! Oh also, you should probably use https://turbowarp.org/984219591/ for no lag now if anyone could teach me how to make real collisions it would be great lol